Master Study AI

Q-Learning: Mastering Value-Based Reinforcement Learning

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Course Modules:

Module 1: Introduction to Q-Learning

What is Q-Learning?

Differences from other RL approaches (model-based, policy-based)

Applications and use cases

Module 2: The Q-Function and Bellman Equation

Understanding the Q-value: Q(s, a)

Bellman equation for Q-value updates

Learning rate, discount factor, and how they affect learning

Module 3: The Q-Learning Algorithm Step-by-Step

Initializing the Q-table

Action selection using epsilon-greedy strategy

Updating values based on reward and future estimates

Module 4: Implementing Q-Learning in Python

Setting up a simple environment (e.g., FrozenLake in OpenAI Gym)

Writing the Q-Learning loop

Visualizing training progress and Q-table updates

Module 5: Challenges and Improvements

Overfitting to known states

Tuning hyperparameters (α, γ, ε)

From Q-tables to Deep Q-Learning (introduction)

Module 6: Capstone Project – Train a Q-Learning Agent

Choose a discrete environment (e.g., Taxi-v3, FrozenLake)

Implement a working Q-Learning agent

Submit the final Q-table, training graphs, and a brief report on policy performance

Tools & Technologies Used:

Python

OpenAI Gym

NumPy, Matplotlib

Optional: Seaborn for heatmap visualization

Target Audience:

Beginner to intermediate AI learners

Developers and students learning reinforcement learning

Engineers exploring agent-environment systems

Researchers or hobbyists building simple RL applications

Global Learning Benefits:

Gain a strong understanding of how AI learns optimal strategies

Apply Q-Learning to gamified, grid-world, or logistics problems

Transition confidently into Deep Q-Networks (DQN) and advanced RL topics

Build, test, and share your own RL agent with real results

 

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