Reinforcement Learning & Game AI

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? Course Modules:

? Module 1: Introduction to Reinforcement Learning

What is reinforcement learning?

Key concepts: agents, environments, states, actions, rewards

Comparison with supervised and unsupervised learning

? Module 2: The RL Framework

Markov Decision Processes (MDPs)

Reward functions and policy definitions

Exploration vs. exploitation dilemma

? Module 3: Q-Learning

Tabular Q-learning basics

Epsilon-greedy strategies

Q-table implementation in Python

? Module 4: Deep Q-Networks (DQN)

Neural networks for value function approximation

Experience replay and target networks

Implementing DQNs with TensorFlow or PyTorch

? Module 5: OpenAI Gym & Game Environments

Setting up and navigating OpenAI Gym

Working with built-in environments: CartPole, MountainCar, Pong

Visualizing training performance

? Module 6: Policy Gradient Methods

Introduction to policy optimization

REINFORCE algorithm

Stochastic policies and reward signals

? Module 7: Actor-Critic & Advantage Methods

Combining value and policy-based methods

A2C and A3C algorithms

Stable learning and convergence techniques

? Module 8: Multi-Agent Reinforcement Learning

Cooperative and competitive agents

Shared environments and communication

Strategy learning in multiplayer games

? Module 9: Game AI Design Techniques

Rule-based vs. learning-based agents

AI for NPC behavior modeling

Reward shaping and curriculum learning

✅ Module 10: Final Capstone Project

Build a game-playing agent using DQN or A2C

Choose from projects: maze solver, Pong AI, or autonomous car in a simulated world

Project presentation and peer review

 

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