Reinforcement Learning & Game AI
artificial-intelligence-ai.

๐ Course Modules:
๐ฆ Module 1: Introduction to Reinforcement Learning
What is reinforcement learning?
Key concepts: agents, environments, states, actions, rewards
Comparison with supervised and unsupervised learning
๐ฏ Module 2: The RL Framework
Markov Decision Processes (MDPs)
Reward functions and policy definitions
Exploration vs. exploitation dilemma
๐ง Module 3: Q-Learning
Tabular Q-learning basics
Epsilon-greedy strategies
Q-table implementation in Python
๐ Module 4: Deep Q-Networks (DQN)
Neural networks for value function approximation
Experience replay and target networks
Implementing DQNs with TensorFlow or PyTorch
๐ฎ Module 5: OpenAI Gym & Game Environments
Setting up and navigating OpenAI Gym
Working with built-in environments: CartPole, MountainCar, Pong
Visualizing training performance
๐งฎ Module 6: Policy Gradient Methods
Introduction to policy optimization
REINFORCE algorithm
Stochastic policies and reward signals
๐ง Module 7: Actor-Critic & Advantage Methods
Combining value and policy-based methods
A2C and A3C algorithms
Stable learning and convergence techniques
๐ค Module 8: Multi-Agent Reinforcement Learning
Cooperative and competitive agents
Shared environments and communication
Strategy learning in multiplayer games
๐งช Module 9: Game AI Design Techniques
Rule-based vs. learning-based agents
AI for NPC behavior modeling
Reward shaping and curriculum learning
โ Module 10: Final Capstone Project
Build a game-playing agent using DQN or A2C
Choose from projects: maze solver, Pong AI, or autonomous car in a simulated world
Project presentation and peer review
๐ง Master Study NLP Fundamentals: The Foundation of Language Understanding in AI
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