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OpenAI Gym & Game Environments: Simulating Reinforcement Learning with Realistic Challenges
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Course Modules:
Module 1: Introduction to OpenAI Gym
What is OpenAI Gym?
Installation and environment setup
Why Gym is the standard for RL experimentation
Module 2: Anatomy of a Gym Environment
env.reset(), env.step(), env.render() explained
Observation space and action space
Episode termination, rewards, and feedback
Module 3: Popular Game Environments
CartPole: balance control
MountainCar: energy optimization
FrozenLake: stochastic navigation
LunarLander: gravity-based landing control
Module 4: Training Agents in Gym
Connecting Q-Learning/DQN with Gym
Visualizing learning progress
Logging performance and debugging agent behavior
Module 5: Custom Environments and Extensions
Creating your own Gym environments
Integrating Gym with Unity or other simulators
Using wrappers for preprocessing and augmentation
Module 6: Capstone Project – Build & Train an Agent
Choose an environment (e.g., CartPole, FrozenLake)
Train an RL agent using a method of your choice
Submit a demo, performance plot, and code notebook
Tools & Technologies Used:
Python
OpenAI Gym
TensorFlow or PyTorch (for agent models)
Matplotlib / Seaborn for visualization
Target Audience:
Beginner to intermediate RL learners
AI developers looking to test agents in games
Students and researchers exploring interactive learning
Anyone wanting to visualize how AI learns through trial and error
Global Learning Benefits:
Build RL agents that interact with dynamic environments
Gain hands-on experience with industry-standard tools
Understand the loop between actions, rewards, and policy learning
Prototype and benchmark reinforcement learning models faster
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